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- Path: valour.pem.cam.ac.uk!not-for-mail
- From: cbrown@armltd.co.uk (Chris Brown)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: Possible loss of the Copper (was Re: AB3D II beats Quake....)
- Date: 31 Mar 1996 19:59:22 +0100
- Organization: Pembroke College, Cambridge
- Message-ID: <4jmkma$4s0@valour.pem.cam.ac.uk>
- References: <4iu7hb$utt@coranto.ucs.mun.ca> <2726.6661T189T1181@mbox.vol.it>
- NNTP-Posting-Host: valour.pem.cam.ac.uk
-
- In article <2726.6661T189T1181@mbox.vol.it>,
- Fabio Bizzetti <bizzetti@mbox.vol.it> wrote:
- >
- >You know how you can open a 1024*768 logical screen on Amiga, and scroll it on
- >a 640*512 physical screen? 50 frames / sec scroll, with 0 CPU or AGA time.
- >
- >On a SVGA the scroll would be 2 frames / sec, with 100% CPU and SVGA use.
-
- Sorry, that's nonsense. SVGA cards can do fullscreen scrolling just
- like the Amiga can, the only difference being that parallax is easier
- on the Amiga due to the planar display. I'm using a Linux box here
- right now with a 1280*1024 screen, and it scrolls beautifully.
-
- Give it up, for goodness sake. The days of custom hardware are
- *over*. Today, the operating system is everything. You argue that
- standard hardware will stop people writing Amiga games. Look around
- you! The Amiga games market has gone, dead, finished, and you know
- why? It's because the custom chipset makes games expensive to port,
- and with a vastly smaller userbase it isn't practical. If the Amiga
- used standard hardware, we'd get more games because porting them would
- be very easy indeed.
- --
- /* _ */main(int k,char**n){char*i=k&1?"+L*;99,RU[,RUo+BeKAA+BECACJ+CAACA"
- /* / ` */"CD+LBCACJ*":1[n],j,l=!k,m;do for(m=*i-48,j=l?m/k:m%k;m>>7?k=1<<m+
- /* | */8,!l&&puts(&l)**&l:j--;printf(" \0_/"+l));while((l^=3)||l[++i]);}
- /* \_,hris Brown -- All opinions expressed are probably wrong. */
-